A design system is only as good as its usage. Shared ownership and understanding of a design system can greatly help attain usage.

To understand where our level of shared ownership and understanding was, I put together a research plan and conducted interviews with all design team members. I asked questions pertaining to:

Untitled

Untitled

After conducting interviews with all 10 designers on the team, I tagged and analyzed the qualitative data. I shared back the insights, gathered feedback, and recommended next steps.

Research questions grouped into themes

Research questions grouped into themes

After analyzing the interviews, I derived the following insights:

Figma component blindspot Figma component search has a blindspot. You can’t search for something if you don’t know what it’s called.
Spacing standards are unknown Designers are guessing or “eyeballing” to verify spacing.
Buoyant is hardly referenced Designers walked me through some of their Figma files, when asked about how screens were put together, Buoyant was almost never mentioned.
No Design System reviews There was no check, verification, or review of design system components, patterns, or implementation.
No standard hand-off process The way designers and engineers worked together varied wildly across teams. Every time an engineer worked with a designer, they had to learn new ways of working.
Copy & pasting = errors When starting a new project, a previous project is duplicated or referenced.
Since the file it’s being duplicated from was never reviewed or evaluated, the errors in there will be duplicated as well (contagion).

To address these, I ran a workshop with the design team to come up with ideas.

➡️ Next

Workshop